Wednesday, December 25

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Variants

Use the Unreal Editor’s Variant Management UI to enable and manage Variants in your project. First, make sure that you have the Variant Manager plugin installed to enable this UI. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you’ll find a list Actors. To bind an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To debind an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. The right-hand side button lets you to save the current value. When you change the value, the Variant will update the recorded value and store the new value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant is activated.

As opposed to the prior Variant Manager, the Variant Manager can record properties that are revealed by Blueprints. These properties can then be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property’s captured value will be identical to the value of the Variant. If the Variant is off, the property’s recorded values won’t be updated.

Additionally, you’ll be able to look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150% BOM, for example you’ll notice that the car’s model has also been set to 150%. This information can be used to enhance your user interfaces. You can also switch between various trim options available to the Variant.

Like other components in Unreal Variants are able to be edited and then added to your project. Once you’ve created the Variant and bind it to an Actor You can utilize the Variant Manager to activate the Variant and change the Actor’s properties. To display the Variants on your interface you can make use of thumbnail pictures.