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Variants
Use the Variant Management UI to enable and manage Variants in your project. To enable this UI, you’ll need to first enable the Variant Manager Plugin enabled. Once you’ve enabled the Variant Manager Plugin and you’ll see the Variant Management panel. It is divided into four columns. The left column is an Actors list. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove an Actor click it in the list and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. The left-hand button allows you to record the current value. When you change the value the Variant will update the captured value and save the updated value for the property. The Level Viewport value won’t be affected but the project will be saved. The Variant will then be able to call the functions exposed by the bound Actor when the Variant activates.
The Variant Manager can be used to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property’s captured value will be identical to the value of the Variant. If the Variant is off, the property’s captured value won’t be updated.
In the Values panel, you’ll also be able to see the constraints of the Variant you’re currently working on. For instance, if your current Variant is set to 150 percent BOM, [Redirect-302] you’ll be able to see that the car’s model is also 150% BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.
Like other components in Unreal Variants can be edited and then added to your project. Once you’ve created the Variant, you need to bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or modify the properties of the actor. If you’re designing an interface using thumbnail images to showcase the different Variants you’re working with.