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Variants
Use the Unreal Editor’s Variant Management UI to enable and manage Variants in your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you do, you’ll be able to view the Variant Manager Panel, which is divided into four columns. On the left-hand column you’ll see a list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To debind an Actor click it with a right-click in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. You can also record the current value by pressing the right-hand button. If you alter the value, the Variant will update the recorded value and record the new value for that property. It won’t alter the value in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will be able call the functions that are available to the bound Actor.
The Variant Manager can be used to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is enabled, the property’s captured value will be the same as the Variant’s value. If the Variant is off, the property’s captured values won’t be updated.
You’ll also view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set at 150% BOM, for example, you will see that the car’s model has been set to 150%. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
As with other components in Unreal, Variants can be edited and added to the project. Once you’ve created the Variant and tied it to an Actor you can use the Variant Manager to activate the Variant and change the Actor’s properties. If you’re developing an interface you can use thumbnail images to display the different Variants you’re working with.