Counter Strike New Revealed
After weeks of rumors Valve has finally announced Counter Strike new. It’s a major update for CS:GO that will be bringing it on the Source 2 engine.
It also brings sub-tick server updates as well as smoking grenades that are responsive. It’s got a lot of armchair gamers going crazy but it looks like an incredible upgrade for the regular player.
Smokes
Counter Strike New is getting an update that will fundamentally alter the smoking system used in the game. The changes, which are dubbed responsive smokes, are an important game changer. Smokes will now expand to fill spaces naturally and then move around objects on the map. They will also react to the lighting in the game, which will make them appear more attractive and realistic. Smokes will also to interact with game events. This will create new tactical opportunities. Bullets, for example, will cause smoke to be pushed to temporarily clear the sightlines. Hex grenade blasts will also disperse smoke obstruction.
Smokes will be more dynamic in the game. Smokes in previous versions were a fixed form that was limited in how far they could be pushed and how much vision it blocked. Smokes of the new design will fill the space in which they are located and make it harder for players to see vision when they are present. This is a major improvement that will make the game more exciting and will give both sides the same visibility.
Additionally, smokes will now react to the surroundings as well as weaponry and lighting in the world. This will make smoke more realistic and offer players different ways to use it to gain an advantage over their opponents. This is especially beneficial during the chaotic matches that will take place on every map.
Smokes are no longer a one-way. This was a major problem in CSGO, since it allowed players to see the location of their opponents from behind the smoke. Twistzz is a well-known CS:GO professional who claims that the new system makes CS2 more fair for both teams.
Other minor enhancements include changing the vertical position of smoke particles to minimize the visible edges, and updating the spectator’s smoke overlay images so that they match their camera’s position. The expiration time of smokes was changed to match the visuals displayed on screen.
Loadouts
Players of CSGO can now alter their weapon choices prior to the start of each match. The new loadout system lets players to select weapons that match their playstyles and operation breakout weapon case team strategies. The new system also brings new tactical depth to the game as players must balance firepower and utility.
The CS: GO Update includes a number other improvements and changes in addition to the new loadouts. The buy menu was completely redesigned. The old buy wheel has been replaced with a customizable grid that shows all options for purchase simultaneously. The grid is populated with five pistols and five “mid-tier weapons” like submachine guns, Case Horizon shotguns, and rifles.
The new system is simple to use and gives players more control over their weapon selection. They can pick the weapons that best fit their playstyle, team strategy and play around with various combinations. They can also compare their gear against other players to see how they compare.
While many players are pleased with the additional flexibility, others have criticized it for deviating from the core essence of Counter-Strike. They have also raised concerns about how it could impact map-specific loadouts and skins of agents based on visibility.
In spite of these criticisms, the new loadout system will be tested in greater detail in the coming months. Certain of these issues may be addressed in future updates. It is important to stay updated for more information.
Workshop Tools are included in the update and can be turned on from the settings menu. This lets community contributors design weapons finishes and stickers as well as maps. The update will also live the players who are in violation of the VAC rules in matches.
The latest CS GO update is scheduled to be released in the coming summer. For now, players can look over the complete list of features and updates by visiting the official CS: GO website.
Sub-Tick Updates
The world of Counter-Strike is constantly updated by the server in discrete time increments called ticks. The smallest delay between a tick and the mouse click of a player may affect the accuracy of a shot, www.taodemo.com and Valve is doing its best to make sure that CS: GO feels responsive and smooth. A new video reveals the most significant improvements to the game, referred to as sub tick updates.
Rather than the 64-tick update that occurs every millisecond, the CS: GO will now be able use sub-ticks (or as Valve calls them, “micro-ticks”) to communicate with the server. Each of these tiny increments of time will be recorded by the client and sent to the server, which then transmit the updated game state back to players. The servers will be able to tell when you fired a shot, jumped, or peeked.
The video doesn’t cover everything. However it does state that each piece sent by the client has a timestamp and that the server will gather all information in chronological order from all players prior gamma 2 Case to sending it back. According to the video, a CS: GO will be capable of sending twice the data than 64-tick CS: GO.
This means that even when the tick rate of the game is increased to 128 Hz it will still be able handle your commands instantly. It’s not just about increasing the tick rate, as the micro-tick updates will also reduce input lag and latency by guaranteeing that the server will respond to your actions without delays or glitches.
This is clearly only the beginning of the technical enhancements Valve is making to the game. Valve is using particles and dynamic smoke to improve the way smoke interacts with the environment. It’s also updating all maps with high-resolution lighting, textures and models. Source 2 tools and features will be used to update all CS: GO cosmetics and weapons.
Maps
The next update for operation Wildfire case Counter Strike New brings new maps as well as some classics with facelifts. The updates are currently being tested in a limited-test beta. The first set of updates includes an upgrade and a touchstone map that won’t see any major changes to gameplay, while other maps have been rebuilt or overhauled with the help of the new Source 2 Tools.
Overpass is one of the maps that has been reworked in order to take advantage the new engine’s unified light system. The map’s eerie underground has been filled with daylight, making it more spacious and less congested. In addition, smoke grenades will now expand dynamically to fill spaces and interact with the new light.
Another map that’s been reworked is Italy, which has received an overhaul in texture, lighting and structure. The new version is also more balanced than the predecessor, which was heavily CT-sided. Fans can anticipate a few more classics, such as Aztec and Militia, to be revamped in the future.
While many of these maps are available in other modes, they’re not added to the competitive map pool. Train is the only exception, as it has been removed from Active Duty but will still be played in tournaments. Valve hasn’t yet decided whether the other maps that were removed from the pool will be reinstated.
Helsingin Sanomat is the national newspaper of Finland. The newspaper’s latest update has been deemed controversial. The newspaper has been open in its criticism of Russia’s actions against Ukraine. This map is based on war-ravaged Donetsk. The map is dubbed de_voyna, and it contains a number of references to the conflict.
In the future the developer will soon be releasing a set of Source 2 tools for community map creators to make their own maps. This will include features like improved lighting and character reading, as well as a physically-based rendering system which produces realistic textures and materials. It will also make it easier to implement real-world objects, like doors and windows. The update is set to launch sometime in the summer.